Turbo Tape 64
Back in the day, when I first got my C64 in 1985, I remember having a load of games on one big C60 tape. These were mostly US games that were a year or so old at the time such as Decathlon, Choplifter and Pastfinder. These games were loaded by using the command. I remembered having several tapes which didn't load. After that I remember finding a notebook which conmtained the listing of a large amount of games and apps for those tapes. Eventually I found out that I needed some kind of fastloader and I did recall being impressed by the sheer amount of data crammed on those tapes. I don't recall if it was 'turbo tape'.
Sep 14, 2010 There are newcomers to the C64 and here is the tutorial, how to load a Turbo-Tape loader and then a game. Turbo Tape 64 HOT. Turbo Tape 64 was written by Stephan Senz Freiburg and release in 1983. Sho Baraka Talented 10th. This program adds a dos wedge to turbo load and save programs from a tape drive.
I wonder if those tapes still work; I didn't find any tapes at my parents attic. Anyhow; you ask some interessting questions; can it be that it would be less reliable to have games saved and loaded up this way? Spartathlon Training Program. Turbo tapes were common in Finland too, I had about 20 such tapes. All of them had the 'turbo' loader program in the beginning, and that same. For those who have never used Turbo tapes, here is a nice Youtube video showing the whole Turbo loading process: But in that video I noticed a few differences to my own turbo tapes: in my tapes, the 'loading stripes' were always red and black, and also when it was loading there was a constantly alternating 'noise sound' that 'followed' these red-black stripe patterns. Some turbo games had unique loading sounds, and back then I could actually identify certain games by just seeing the loading patterns and listening to the loading sound, Blue Max and Fort Apocalypse at least come to mind. About the reliability of the turbo tapes, I would say that it was pretty good.
Sometimes it gave load errors, but that was the case with my original game tapes too.I think that the main factor was the age of the tape, older tapes simply failed first, and the fail rate seemed to be the same for both turbos and originals. But because the turbos had so many games in them, it didn't matter so much if some tape sections were 'bad'; a few games maybe wouldn't load, but the rest still worked fine. Back in the day I usually always loaded my games from the turbos, even in cases where I owned the original. For example I had Death Wish 3 on a Gremlin complilation cassette, which was the second or third game on that tape.but I didn't know the counter value where it started, so it was hard to load. On the turbo tape version I also didn't know the right counter value, but I could still find the game by 'manually searching' for it; I would type. IngeHP wrote: The reason the original tape loader is so slow isn't just that it uses relatively long intervals between the signals, but it also loads/saves the program TWICE. This was probably intended as a safety measure.